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"Dirty" part of the line is often rather long
and curved, whereas the "elastic thread" is always
straight. You may certainly edit this part of vector line
after digitizing but it's much easier to use keyboard commands
at tracing:
- RIGHT click before the "dirty" line part
to break tracing and start the "elastic thread" mode;
- press the ? key to start the manual
tracing mode;
- specify desirable positions of vertices along the "dirty" part
of the line with the mouse LEFT button;
- press the ? key to start the automatic
tracing mode;
- specify next vertex with the mouse LEFT button.
There are three ways of automatic tracing mode change for
manual one and vice versa:
- hot key (? by default);
- the button
in
the Parameters bar;
- command of the submenu that will appear at RIGHT click
(button
).
And what should I do if the tracer "raced thorough" the
fork and continued vectorizing in a wrong direction? When
this is the case, act as following:
- RIGHT click to break tracing and start the "elastic
thread" mode;
- press the W key (or
in
submenu of the Editor) to start the "cut off" mode;
- cut off the "polyline tail" with the "scissors";
- specify correct line continuation or start the manual
mode to pass the "dirty" zone.
It may be reasonable to use stepwise UNDO instead of the "scissors" if
the tracer has not "run away" too far. To do it,
press the Z key for several times.
Sometimes the tracer passes the line well but snaps to an existing vector
object awry. If it happens, stop the tracer just before snapping with the
mouse RIGHT button and specify correct snapping point.
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